suysae
2011년 6월 13일 월요일
2011년 4월 18일 월요일
2011년 4월 3일 일요일
Bill Moggridge: Designing Interactions)
35-40min
and try to determine how u achieve that technically we had this idea of a time based operating system where we were using of not only the two dimensions that you have on the screen but a third dimension of time
one of the criticisms that people have about tobaccos uh ever since the beginning it was greg gerski hike on the trash to jacket that was something that we knew um confuse new
users because normally you had a fire allegedly he would write to trash that would be gone and now we're asking people to do same thing with this very valuable disk without all
information on you make the same gesture and rather then deleting it it just the checks it out of the computer we did something very simple that sol that imac twist ending
that was just based on time and what you're doing at the time or when ypu selecting object i can be dejected of the trash can actually changes to any check button a second way we
used animation in the um interface was to provide hints where in occupants going and where it came from and you see that in the doc when you minimize the window of the window
will morphed into the place where were dressed in the doc when you restore window comes out of the documents anyway so if i really want to have a hundred things in my doc i can
do that trade-off i have reserved thing so you know it's hard currency so we thought he was much better to let our users make that decision that for us to try and post something
element but we also came up with and idea to address that so as to docket smaller and smaller and smaller it becomes harder and harder to differentiate between the different
things in the dark so they came up with the way for as you go over items in the doc they can magnify unofficial side briefings were dark and gloomy and square and i will
we wanted to make them light and find infraction colorful and was that where there was someting that was square meter we wand to make it well wanted where they're something
that was just kind of chunky what was very fluid expression bcz of the designers head magazine ads poor for liquor ticket we have glass with ice cubes in it and if you look in
there you see the whole these creek specular reflections and highlignts and that's where that's actually where we crew a lot of the inspiration from -----
sholars are i realized that the the idea i think beheaded and what does that reach up to the most historic on the middle of the book i've got so things the more about
different subjects about adopting technology or play all or the internet and so on someone in the final section is more about the future and the how to thing and the end up
come back to that company where i wanted to talk a little bit about chapter four which is the adopting technology is the process by which people adopt new technologies
i think the classic difficult to use thing that wielding counter is the remote, control of the day and i mean you know i think we have sever now house
~~has an example where somebody's been very kind to a visitors coming to stay in that house by wrapping the remarks in pieces of paper which only repeal the buttons that
you really need and then their handd written notes to describe that function so it really makes little difference david adele was the person who will help me understand this
adoption idea you know he's some i was the leader of te star team at syrup faulkner went on to file matter for computer then and for such and now he's avenge pappas but
he talks about these three phases in the adoption of any new technology whether it's calls com rose or something electronic the enthusiasts the professional on the consumer
so something when it's new bike apple to know the enthusiast buys it they want to put the thing together they want to write there own program in basic bare enthusiasts
they don't care whether it's easy to use effect they love the fact is hot moves into the work arena professional phase when people want to use things for their jobs
then that design as mike softwaremap mostly off with productivity in mind you can't have lots of features you can do a lot of stuff and it's very difficult to learn unit a
few time to get because i think loop again where other product that i mean we like to be exposed you know what we want to be skillful so the fact
that some things a bit difficult to london take some time to become skillful ox them is actually not a problem in a business sense for the acceptability
or that technology when it's used for professional pade however when it finally gets mature enogh alone off price that we can use it in our everyday lives
reasons the consumer affairs then now we really want to the enjoyable and easy to use in the easy to learn and i think as we see technology has become more and more
and try to determine how u achieve that technically we had this idea of a time based operating system where we were using of not only the two dimensions that you have on the screen but a third dimension of time
one of the criticisms that people have about tobaccos uh ever since the beginning it was greg gerski hike on the trash to jacket that was something that we knew um confuse new
users because normally you had a fire allegedly he would write to trash that would be gone and now we're asking people to do same thing with this very valuable disk without all
information on you make the same gesture and rather then deleting it it just the checks it out of the computer we did something very simple that sol that imac twist ending
that was just based on time and what you're doing at the time or when ypu selecting object i can be dejected of the trash can actually changes to any check button a second way we
used animation in the um interface was to provide hints where in occupants going and where it came from and you see that in the doc when you minimize the window of the window
will morphed into the place where were dressed in the doc when you restore window comes out of the documents anyway so if i really want to have a hundred things in my doc i can
do that trade-off i have reserved thing so you know it's hard currency so we thought he was much better to let our users make that decision that for us to try and post something
element but we also came up with and idea to address that so as to docket smaller and smaller and smaller it becomes harder and harder to differentiate between the different
things in the dark so they came up with the way for as you go over items in the doc they can magnify unofficial side briefings were dark and gloomy and square and i will
we wanted to make them light and find infraction colorful and was that where there was someting that was square meter we wand to make it well wanted where they're something
that was just kind of chunky what was very fluid expression bcz of the designers head magazine ads poor for liquor ticket we have glass with ice cubes in it and if you look in
there you see the whole these creek specular reflections and highlignts and that's where that's actually where we crew a lot of the inspiration from -----
sholars are i realized that the the idea i think beheaded and what does that reach up to the most historic on the middle of the book i've got so things the more about
different subjects about adopting technology or play all or the internet and so on someone in the final section is more about the future and the how to thing and the end up
come back to that company where i wanted to talk a little bit about chapter four which is the adopting technology is the process by which people adopt new technologies
i think the classic difficult to use thing that wielding counter is the remote, control of the day and i mean you know i think we have sever now house
~~has an example where somebody's been very kind to a visitors coming to stay in that house by wrapping the remarks in pieces of paper which only repeal the buttons that
you really need and then their handd written notes to describe that function so it really makes little difference david adele was the person who will help me understand this
adoption idea you know he's some i was the leader of te star team at syrup faulkner went on to file matter for computer then and for such and now he's avenge pappas but
he talks about these three phases in the adoption of any new technology whether it's calls com rose or something electronic the enthusiasts the professional on the consumer
so something when it's new bike apple to know the enthusiast buys it they want to put the thing together they want to write there own program in basic bare enthusiasts
they don't care whether it's easy to use effect they love the fact is hot moves into the work arena professional phase when people want to use things for their jobs
then that design as mike softwaremap mostly off with productivity in mind you can't have lots of features you can do a lot of stuff and it's very difficult to learn unit a
few time to get because i think loop again where other product that i mean we like to be exposed you know what we want to be skillful so the fact
that some things a bit difficult to london take some time to become skillful ox them is actually not a problem in a business sense for the acceptability
or that technology when it's used for professional pade however when it finally gets mature enogh alone off price that we can use it in our everyday lives
reasons the consumer affairs then now we really want to the enjoyable and easy to use in the easy to learn and i think as we see technology has become more and more
2011년 3월 21일 월요일
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